top 3d drawing application software
If you're looking to craft 3D worlds and characters in 2021, these are the nearly popular programs to go it done!
Motion Designers work in a variety of programs, genres, and dimensions. While you tin can absolutely showcase eye-popping animation in 2D, there is no denying that 3D has grown more than pop in the last few years. Companies of all sizes love to showcase their wares in stunning renders, and the hottest NFTs tend to exist built in 3D software. Then where should you brainstorm?
Equally 3D artists, we're asked to do so many things, be adept at and so many disciplines, and always be on elevation of the latest tools and techniques. Staying in the loop is no like shooting fish in a barrel task, so in this video I'm going to encompass some of the top software that 3D artists are using...and hopefully open your eyes to what you tin add together into your ain workflow!
We're going to cover:
- 3D Software for Planning and Avails
- 3D Programs for Texturing
- 3D Pattern Software
- 3D Post Production Programs
Ready? Let's dive in!
The Near Popular 3D Software of 2021
3D Software for Planning and Avails
Permit'southward begin with the most critical footstep in a 3D workflow: the planning phase. If y'all're declining to programme, you lot're planning to fail. Developing a concept and mood boards is key to creating amazing renders. It'south piece of cake plenty to generate boards on Pinterest, just y'all can practice even better using a gratis app called PureRef.
PURE REF
PureRef allows you to gather references to create mood boards, and have them sit right on top of your interface. Y'all can even conform the transparency over your app, too. Then whether you're modeling, creating materials, or trying to lucifer a lighting setup, PureRef allows you lot to have your reference images close at manus.
High-quality renders require high-quality assets. Luckily, there's plenty of software out there to aid artists source and create premium 3D models.
QUIXEL BRIDGE, MEGASCANS AND METAHUMANS
Quixel Bridge is a complimentary Content Management software from Epic Games that allows yous scan and export massive libraries of assets in their Megascans and MetaHumans catalogue for use in your 3D application of choice, such every bit Cinema 4D. The best office is that the Quixel Span for Movie theatre 4D plugin allows you lot to easily export avails with materials automatically setup for your renderer of selection.
In add-on to Megascans there is MetaHumans , which is a crazy insane plugin by Ballsy that allows you to create realistic digital humans with a few clicks of a button. This software is adequately new, with limited export ability, but MetaHumans is definitely something to keep your eye on!
Globe CREATOR AND FORESTER
If you lot're rendering a lot of nature scenes, World Creator and Forester are must haves. World Creator is a real-time terrain and landscape generator that does what the proper name says: helps you quickly and procedurally build a world. Afterward you create your globe, yous tin and then consign into game engines, modeling apps, and 3D apps similar Movie house 4D.
Landscapes typically require natural elements, and that'due south where Forester comes in! Forester is a plugin for Picture palace 4D that allows y'all to create customizable natural elements such as trees, plants, rocks, and grass super hands. With their C4D plug-in, y'all can easily import, customize, and animate Forester assets with precision control.
DAZ STUDIO
So that'southward nature, only what about people? Daz Studio is the go-to software for creating realistic 3D characters, and it's gratis! Daz allows y'all to build your own customized and fully-rigged characters from scratch. Then you can pose them, add hair, clothing, accessories, and apply pre-set animations or animate them from scratch. In addition to the costless avails, Daz has a massive library of assets you lot tin can download on their marketplace chosen Daz Fundamental.
MARVELOUS DESIGNER
Another pop program for generating characters is Marvelous Designer. Marvelous is the popular choice for making realistic apparel and cloth sims. The simulations in this software are super fast, detailed, and insanely realistic. It's no wonder Marvelous has become a go-to for 3D move designers.
It's very easy to export your characters from C4D or your app of choice, bring them into Marvelous for dressing, and export dorsum to C4D for final rendering. I'thou sure you've seen plenty of cartoonish characters with realistic clothes, and y'all can bet that wardrobe was created using Marvelous Designer.
So we covered a lot of software that tin provide premade avails, but what virtually modeling your own content from scratch?
ZBRUSH
Enter ZBrush , a standalone sculpting and modeling app. ZBrush is the go-to awarding for sculpting not only soft surface modeling but hard surface as well in an intuitive and powerful way. A lot of people might associate ZBrush with highly-detailed and realistic character sculpts, but I'chiliad seeing it being used in mograph more than and more.
When you sculpt, you need a ton of geometry to get all that detail. To be able to animate in Movie house 4D, you'd need to have way less geometry...and that is possible using ZBrush's ZRemesher , which creates a lower-poly object while trying to maintain as much detail every bit possible. This way you have a lighter asset to employ with joints and deformers in C4D.
In addition to being an awesome sculpting app, ZBrush besides allows artists to create UV maps or paint textures, and they just recently added a dynamics system that allows you to create beautiful cloth simulations.
QUAD REMESHER
Some other popular program for generating lighter geometry is Quad Remesher. It will automatically remesh or retopologize your mesh to make it fashion lighter and more manageable for blitheness. Perfect for using aslope Volume Architect meshes.
3D Programs for Texturing
One time you create a model, the next step is to texture it, right? And then let'due south cover some software that volition help y'all do only that.
SUBSTANCE PAINTER, DESIGNER, AND ALCHEMIST
The gilded standard in cloth authoring is the Substance software suite that includes Substance Painter, Designer, and Alchemist. While Alchemist allows you to create loftier quality 3D materials out of 2D photos with a simple click, Substance Designer and Painter allow y'all to create materials from scratch.
Substance Designer is a super powerful, node-based material authoring app that allows artists to procedurally create tileable materials. It's got a crazy amount of command, and the materials you generate can easily exist brought into your 3D app of choice as normal, displacement, and roughness maps. You tin can even employ it to create HDR's - how cool is that?
And concluding but non least is Substance Painter, which yous can recall of as Photoshop for 3D models. It enables you to paint directly onto the surface of your assets in existent fourth dimension, allowing for a very intuitive, artistic, and immersive way to texture. You can fifty-fifty grunge up your models by painting on vesture and tear, scruffs, scratches, and rust!
RIZOM'Southward UV VIRTUAL SPACES
Ane caveat for using Substance Painter is that your model needs to exist properly UV unwrapped. UV Unwrapping is about as fun as getting your teeth pulled, but RizomUV makes it fairly painless. Rizom UV's Virtual Spaces software is many 3D artists' top choice for easy and intuitive UV unwrapping. Rizom also has software bridges that makes the UV export from 3D software to Rizom and then back very streamlined.
3D Software for Movement Designers
Speaking of 3D software, allow'southward talk just that! 3D applications! If you know me, you lot know my 3D app of option is Cinema 4D.
Movie theater 4D
In my opinion, Cinema 4D is easily downwards the easiest 3D software to acquire, and the well-nigh pop choice for virtually freelancers and studios. It'southward got amazing integration with Adobe products, has an intuitive UI, and the all-time known 3D creative person in the world—Beeple—uses Movie theatre 4D equally his tool of pick. Best of all, C4D has an amazing customs that is all nigh sharing knowledge.
Feature wise, it boasts powerful nevertheless piece of cake to utilize tools. It is robust, with an unmatched Mograph arrangement that allows for object cloning, powerful procedural animation workflows, piece of cake to utilise existent world physics system, Placement Tools that brand kitbashers drool, and so much more!
Plus information technology's got a Jiggle Deformer, so I mean...come up on.
BLENDER
Okay, allow me accept my C4D fanboy hat off for a second and talk about Blender. Did you know it'south complimentary? Well it is, and that'due south one of the major benefits of this open up source and fully featured software. One time you get past its not-so intuitive UI, it'southward a very powerful application that supports all aspects of the 3D pipeline such equally modeling, rigging, compositing, and fifty-fifty video editing.
One of its almost well-known features is Grease Pencil, which I'm not ashamed to say has this C4D-maestro a tad jealous. It allows you to depict directly in your 3D viewport. The 2d-use cases for Grease Pencil are just incredible: storyboarding, concept development, onion skinning...it's nuts. In improver to Grease Pencil, Blender boasts many powerful tool sets such every bit its sculpting tools. This includes Dynotop, a dynamic tessellation sculpting method that adds and removes detail as you paint.
Some other plus with Blender is its congenital in renderers, Cycles and Eevee. Cycles is a powerful, unbiased, ray-trace-based rendering engine. Eevee is Blender's existent-fourth dimension render engine—which uses the same shading nodes equally Cycles—allowing for quick scene previews and piece of cake switching between renderers. Blender too boasts a supportive and active customs that provides a lot of free training content on Youtube.
UNREAL ENGINE
Adjacent upward is Unreal Engine. While originally adult for cutting-edge video games, this program is now used in every corner of the entertainment industry: From previz, to virtual sets, and even move graphics. It's claim to fame is being an incredibly versatile program with virtually unmatched real-time rendering capabilities, allowing yous to build out your creations with very little business for render time.
Oh, and it's absolutely FREE!
It integrates well with other 3D apps like Cinema 4D, and y'all tin can fifty-fifty take your scenes from C4D and put them directly into Unreal to take advantage of its real-time rendering. A final bonus is that the entire Megascans library is totally complimentary to utilise inside of Unreal Engine.
HOUDINI
And finally, ane 3D software that isn't for the faint of heart: Houdini. Houdini is an insanely powerful 3D App used in 3D animation and VFX
throughout the film, commercial, and video game industries...and is being used more and more for motion graphics work. It does have a reputation for a very steep learning curve; you lot won't just selection up Houdini in a week. But as many Houdini enthusiasts will tell you, it's worth the growing pains.
It'south totally node-based and procedural, assuasive for a crazy corporeality of control. Virtually of the astonishing dynamic simulations y'all encounter online are probably done using Houdini, just information technology's so much more than that. Particle sims, modeling, you name it—Houdini can do it. Plus, with its Houdini Engine, it allows for its assets to be imported and procedurally edited in Maya, 3DSMax, C4D, Unreal Engine, and Unity. Recall Later on Furnishings MOGRTS. And they have an apprentice version that is free that you can acquire on and apply for non-commercial projects
Third Party Renderers
Now onto one of the about divisive topics...third party renderers! At whatever given time of the day, someone is typing "what renderer did you use" under an Instagram video. Let me preface this department with the fact that most mod renderers are super good and, at the end of the solar day, information technology's more about the talent of the artist. What I mean is...don't sweat this role too much.
OK, that being said, permit's talk about the big 3: Arnold, Redshift, and Octane.
ARNOLD
Arnold is the CPU/GPU-based unbiased renderer that has worked on Mac for longer than the other 2, but likewise might exist the slowest of all three. Arnold does take an amazing toon renderer, and that CPU and Mac support means that it'south not GPU dependent similar others, so it'due south more accessible for a lot of artists.
OCTANE
At present speaking of GPU-dependent and Mac support, Octane has been continuing out in this expanse lately, expanding back up to many Macs. Octane is an unbiased renderer that creates beautiful finished products; its hard to make a bad render using it. It'south got a massive community and I'd say it'due south the near popular third political party renderer out in that location. It'southward likewise the renderer of choice for Beeple.
The company behind Octane—OTOY—is a pioneer in the manufacture with a lot of interesting and ambitious projects, including RNDR, it's decentralized cloud rendering platform.
OTOY as well has incredible tools in its product family such as EmberGEN—an insane existent-time fire, volumetrics, smoke, and particle simulation tool—as well as Sculptron, it's real time GPU mesh sculpting and animation toolset.
REDSHIFT
Finally, we have Redshift , a biased renderer. That means you can really dial in stylistic looks that intermission reality. For whatever C4D users, it'southward also owned by the aforementioned company—MAXON—so you can wait really tight integration over time.
Information technology'southward super fast and has a totally node-based material organization. Redshift's strengths are how fast it renders volumetrics and its overall speed. This is considering of its ability to dial in samples for literally any aspect of your scene. Different Octane, Redshift does take a bit more fourth dimension to lock in cute renderers. If you're practiced at lighting, it really doesn't bear on you lot all that much.
3D Postal service Production Programs
To finish upward, allow's talk about mail production. Most designers know that After Effects and Photoshop are the go-to programs for compositing, peculiarly for Picture palace 4D users, because of their tight integration. But more and more I am seeing Nuke used equally the compositor of choice for many 3D artists.
NUKE
Nuke is a powerful node-based compositing and visual furnishings app that was first developed past Digital Domain. Its principal strength is being a totally node-based workflow, making for much more streamlined and powerful compositing. Plus information technology has a full 3D workspace, allowing for the import of 3D geometry, and the combining of 2d and 3D elements. Nuke besides has a really nice particle tool fix.
For 3D artists that love working in nodes, this is apace becoming the compositing app of pick.
Get Started in 3D Design
There you have it, my listing of the most pop 3D software. The 3D industry is always changing, and information technology's an exciting time to be a artistic with then many tools at our fingertips! If you want to leap into the pool and learn to swim, nosotros've got a grade that's merely for you: Movie theater 4D Basecamp!
Learn Movie theater 4D from the basis upward in this intro course from Maxon Certified Trainer, EJ Hassenfratz (that's me). This course will get you comfortable with the basics of modeling, lighting, animation, and many other important topics for 3D Motion Design. Y'all'll learn basic 3D principles and all-time practices, laying the foundation to tackle more than advanced subjects in the futurity.
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Tutorial Total Transcript Below 👇:
EJ Hassenfratz (00:00): As 3D artists, we're asked to do so many things to learn and then many disciplines and be on tiptop of the latest techniques and tools. That's no easy job. That's why I put together this list of some of the summit software that I'thou seeing 3d artists using in hopes to open your eyes, see what'south out there and run across what yous can add to your own 3d workflow. Ready to dive in. Allow'south check it out.
EJ Hassenfratz (00:32): Let'due south begin with the most disquisitional footstep in the 3d workflow. And that is the planning stage, because let'due south be real. If you're failing to plan, you're planning to fail concept development in creating mood boards is key to creating amazing renders. At present information technology's easy plenty to create boards on Pinterest, but even better is using a free app called pure ref. Pure ref allows you to gather references, create mood boards, and accept them actually sit right on top of your interface and even conform the transparency over acme of your application to and then whether yous're modeling, creating materials, or but trying to friction match a lighting setup, pure F allows yous to accept those reference images close at mitt. At present the key to creating loftier quality renders is that it requires high quality assets. Luckily in that location's enough of software out there to help artists source and create high quality assets.
EJ Hassenfratz (01:26): First upwardly is quick. So span mega scans and meta-humans quick. So bridge is a complimentary content management software from epic games that allows y'all to browse and consign massive libraries of avails that are in their mega scans and meta-humans catalogs for use in your 3d application of choice like cinema 4d. Now the best part is, is that the quick sole bridge for movie theatre 4d plugin allows you to hands export out avails with materials automatically gear up for the tertiary party, return that yous have gear up up inside cinema 4d, whether that be regift, octane, y'all name it. Now, in add-on to mega scans, there is meta-humans, which is a crazy insane plugin by ballsy. That allows you to create realistic digital humans with a few clicks of a button. This software is fairly new at this point with express export power, but many Cubans is definitely something to proceed your eye on.
EJ Hassenfratz (02:24): If you lot observe yourself rendering a lot of nature scenes we'll trader and Forrester are absolute must haves. Let's start off with earth creator. It'south a real-time terrain and mural generator that does what the name says. It helps you lot to quickly world build and do information technology procedurally. Now, subsequently you create your earth, you can then easily export into game engines, modeling apps in 3d apps like cinema 4d. Now landscapes typically crave natural elements, and that'south where Forester comes in. Forrester is a plugin for cinema 4d that allows you to create customizable natural elements similar trees, plants, rocks, and grass super easily with their C4 D plugin. Yous can easily import customize an animate or assets with fine melody control. So that'southward nature. Merely what virtually people? Daz studio is the go-to software for creating realistic 3d characters. And it's complimentary. Daz allows you to build your own customized and fully rigged characters from scratch, pose them, add together hair, clothing, and accessories, and fifty-fifty apply animation to them or breathing them from scratch.
EJ Hassenfratz (03:36): In addition to the free assets that are provided, Daz has a massive library of assets that you can download on their marketplace called Dez fundamental. At present another software people apply with characters a lot is marvelous designer. Marvelous is a very popular selection for making realistic clothes and fabric Sims. The textile Sims that are made in this software are super fast detailed, and then insanely realistic that it's no wonder it's being used a ton in motion graphics. It's very easy to export your characters from C4 D or your app of option. Bring into marvelous for dressing, and and so export back into cinema 4d for final rendering. At present, I'1000 certain yous've seen plenty of characters with realistic clothes, and you tin bet that those wearing apparel are created using marvelous designer. So nosotros covered a lot of software that can provide pre-made assets and help you make custom assets.
EJ Hassenfratz (04:27): Only what virtually modeling your own content from scratch? Answer zebra shh. A standalone sculpting and modeling app. Zebra is the go-to awarding for sculpting not only soft surface modeling, but hard surfaces as well in intuitive and powerful mode. A lot of people might associate zebras with highly detailed in realistic character sculps simply I'm seeing it beingness used in MoGraph more and more. When you lot sculpt y'all need a ton of geometry to go all that detail. So to be able to animate information technology and say, cinema 4d, yous need to have style less geometry. And that'due south possible using zebra rushes Z remeasure, which basically creates a lower poly object while trying to maintain every bit much original item as possible. This way you lot have a lighter asset to use with say joins and deformers in cinema 4d. In addition to being an astonishing sculpting app, it besides allows artists to create UV maps, pigment textures, and they just recently added a dynamic organization that allows you to create beautiful cloth simulations, perfect for creating wear.
EJ Hassenfratz (05:34): Another popular software that you can utilise to generate lighter geometry in 3d applications is quad remeasure. It'll automatically rematch or re typologize your mesh to make information technology style lighter and more manageable to use. Quadri measure out is perfect for using alongside book builder mashes. Now, in one case you created the model, next pace is to texture it, correct? And then allow's cover some software that will help you practice just that the gilt standard in fabric offering has to be the substance software suite. That includes substance painter, designer and Alchemist. While Alchemist allows you to create high quality 3d materials out of 2nd photos with a simple click substance designer, and painter allows you to create materials from scratch. Substance designer is a super powerful node-based material offer app that allows artists to procedurally create tillable materials. It's got a crazy amount of command and the materials that yous generate you tin use in your favorite 3d app of choice, and you can export out any texture maps.
EJ Hassenfratz (06:38): You would need like normals, displacement, and roughness maps, and you can fifty-fifty utilise it to create your ain HDRs. How cool is that? And last but non to the lowest degree a substance painter, which y'all can think of as a Photoshop for 3d models, it allows y'all to paint directly onto the surface of your models in real time, allowing for a very intuitive, creative and immersive way to texture your models. You can even grunge upward your models by painting on wear and tear scuffs, scratches, and rust. Now, ane caveat for using substance painter to paint direct on your models is that y'all actually need your models to be properly UV, unwrapped and UV unwrapping is most every bit fun as getting your teeth pulled, only rhizome UV makes information technology fairly painless. Rhizome UVS, virtual spaces. Software is many 3d artists, acme choice for easy and intuitive UV. Unwrapping rhizome too has software bridges that makes the UV export from 3d software to rhizome.
EJ Hassenfratz (07:40): And then back to your 3d software workflow, very streamlined speaking of 3d software, allow's talk simply that 3d applications. At present, if you know me, you know, my 3d app of choice is cinema 4d. In my opinion, it's hands down the easiest 3d software to learn and the most popular choice for most freelancers and studios. Information technology's gotten amazing integration with Adobe products has an intuitive UI and the best known 3d artists in the earth by people uses movie theatre 4d as his tool of choice. It's got an amazing community. That's all near sharing cognition and it's got something chosen a jiggle deformer. So, I mean, come on. All correct, let me take my C 4d fan boy chapeau off for merely a 2nd and talk nearly blender. Did y'all know it's complimentary? Well, information technology is. And it's one of the major benefits of this open up source and fully featured software.
EJ Hassenfratz (08:33): In one case you get by, it's not then intuitive UI, it's a very powerful application that supports all aspects of the 3d pipeline like modeling, rigging, compositing, and fifty-fifty video editing. One feature grease pencil is something that equally a C4, two user, I am super envious of blender. Having it allows you to draw directly in your 3d viewport. The 2d utilise cases for grease pencil are just incredible. We're talking storyboarding concept development, onion skinning. It's insane. In addition to grease pencil, blender, boasts many powerful tool sets similar at sculpting tools, including dyno elevation it's dynamic tesselation sculpting method. And what that does is adds and removes detail every bit you paint. Information technology's actually awesome. Another plus with blender is information technology's built in renderers cycles and Evy cycles equally a powerful unbiased Ray trace base of operations rendering engine. While Evie is blenders real-time render engine, which uses the aforementioned shading nodes as cycles.
EJ Hassenfratz (09:35): And this allows for quick scene previews in real time, and then easy switching betwixt the renderers blender also boasts a supportive inactive customs that provides a ton of complimentary training content on YouTube. Next upwards is unreal engine. And what started out as primarily a software used only to develop video games is now used by near anybody in the media industry it'southward being used for previous virtual sets and even motility graphics. Its claim to fame is being an incredibly versatile programme with nearly unmatched real-fourth dimension rendering abilities that permit you lot to build out your creations with very little concern for return time. Oh, and it'south absolutely gratis. Information technology integrates well with other 3d apps like cinema 40, where you lot can fifty-fifty take your scenes from cinema 4d and put them directly into unreal and take advantage of its real-time rendering. Ane other bonus is that the entire mega scans library I mentioned earlier is totally free to employ inside of unreal engine.
EJ Hassenfratz (10:35): And finally, the one 3d software that'due south not for the faint of heart. Houdini. Houdini is an insanely powerful 3d app used in 3d animation and VFX and used throughout the moving picture commercial and video game industries. And information technology's being used more and more for motion graphics work. Information technology does take a reputation for having a very steep learning curve. Yous're not just going to pick up Houdini in a calendar week, but as many Houdini enthusiast volition tell you information technology's totally worth the growing pains. It's a completely node-based and procedural workflow allowing for a crazy amount of control. And I'm willing to bet that most of the amazing dynamics simulations you lot come across online are probably washed using Houdini, only it'due south so much more than that. It'south got particle sames, crazy procedural modeling, you proper noun information technology. Houdini can do it. Plus with its Houdini engine, it allows for its assets to exist imported and procedurally edited Maya 3s, max C 4d unreal engine and unity think later on furnishings McGirts and they take an apprentice version that's free that you can learn on and use for non-commercial products.
EJ Hassenfratz (11:42): At present let's move on to one of the most divisive topics third-party renderers at any given time of the mean solar day someone'south typing. What render did you use into an Instagram section? Let me preface this section with the fact that most modern renders are super expert. And at the end of the day, information technology'south not about how good the return is, but how skilful the artist is. So don't get as well caught upward with which ane practise you use? That being said, Octane's the all-time? Just kidding. Let's talk almost the large 3 Arnold Redshift and octane Arnold is the GPU CPU based unbiased return that has worked on Mac for a longer corporeality of fourth dimension than the other two renders, but also might be the slowest of all the 3 renders. Arnold does have an amazing melody render and that CPU and max support means that it'south not GPU dependent like the other renders.
EJ Hassenfratz (12:34): So it's more accessible for a lot of artists. Now, speaking of GPU dependent and max support, Octane's actually been super expert in this area lately expanding support to many Macs with octane ex octane is an unbiased render that creates the most beautiful renders. It's really hard to make a bad renter using octane. Information technology'south got a massive community using information technology. And I'd say that it's the almost popular third-political party renderer out there. It'south also the render of choice for people, the company that makes it, oh, toy is pretty visionary and pioneering in the industry with a lot of interesting and ambitious projects, including render it's decentralized deject rendering platform. Oh, toy also has incredible tools in its product family like Ember gen that has insane real-time fire volume metrics, smoke and particle simulation tools, as well as sculpt Tron it'southward existent-time GPU mesh sculpting and animation tool fix.
EJ Hassenfratz (13:xxx): Finally, we accept Redshift, which is a biased renderer, meaning you can actually dial in to stylistic looks that tin can intermission reality. And for anyone who is a cinema 4d user, information technology's also endemic past the aforementioned company max on. So yous would expect really tight integration over time. It's super fast and has a totally node based textile system. Its strengths are how fast it renders volumetric lights and its overall speed because of its power to dial in samples for literally whatever attribute of your render. Unlike octane Redshift does have a footling bit more time to dial in a cute render, but if you're good at lighting, it really doesn't touch you lot all that much. All right, let'southward talk about post-production. I'yard certain everyone's familiar with the fact that after effects and Photoshop are the go-to software for compositing, for most 3d artists, especially movie theatre 4d artists because of its tight integration with Adobe products, just more and more I'm seeing nuke being used as the compositor of choice for many 3d artists, nuke is a powerful node based compositing and visual furnishings app that was offset developed by digital domain.
EJ Hassenfratz (14:41): Its strengths are at being a totally node based workflow making for a much more streamlined in powerful compositing workflows. Plus information technology has a full 3d workspace aligns for the importing of 3d geometry and the combining of 2d and 3d elements directly. It's besides got a really nice particle toolset for 3d artists that love working in nodes. This is quickly becoming the compositing app of choice. Then at that place yous take it, my list of some of the superlative 3d software that I'm seeing artists using now, the industry's always irresolute and it's a really exciting time to exist an creative person with and then many tools at our fingertips, but was at that place some software that I did not mention that you call up I should have be sure to complain in the annotate section below or if at that place'south a fever app that I did mention be sure to shout out that app that you really love and be sure to like and subscribe, band the bell so you can become notified of all the latest school of motion tutorials. Thanks so much for watching. I hope to see you back here again sometime soon. Run across upwards
Music (15:45): [outro music].
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